Triggering Actions & Event Sequences
Triggering actions and event sequences in XR Creator Studio allows you to create dynamic interactions, enabling objects to respond to user input, animations, and environmental changes. These triggers can be proximity-based, time-based, or user-activated, making them ideal for interactive experiences, storytelling, and game-like mechanics within the Metaverse.
Understanding Triggers
A trigger is an event-based condition that activates an action when met. Triggers can be based on:
- User interaction: Clicking, pressing a button, or entering an area.
- Proximity detection: When a user approaches an object.
- Timed events: Sequential actions that happen after a delay.
How to Set Up Triggers in XR Creator Studio
Proximity-Based Triggers
Objects, images, audios, and videos can respond when users enter a specific radius, making them ideal for interactive elements like automatic doors, pop-up messages, or ambient effects.
How to Enable Proximity Activation:
- Select an object in the Viewport.
- Go to the Properties Panel.
- Enable "Activate by Proximity".
- Customize the Proximity Radius to determine how close a user must be to trigger the action.
Example: Using Proximity Triggers for Objects & MP3 Files
You can combine an MP3 file with a 3D object to create interactive sound effects.
- Ensure "Enable Audio by Proximity" is turned on in the Properties Panel for both assets.
- Set the proximity radius so the sound effect activates when users approach.
📌 Important:
When using videos or audio files, disable autoplay and loop options in the Properties Panel, as media should only play when triggered by proximity.
🔹 Pro Tip: Use proximity-activated voice guides for museum exhibits, tutorials, or interactive storytelling.