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BoxColliderElement

BoxColliderElement represents a box-shaped collider used for collision detection and spatial interaction within the scene. Commonly used to define boundaries, obstacles, or areas that can be walked upon.

Creating a new Box Collider Element:

const boxCollider = new BoxColliderElement();
scene.add(boxCollider);

// Set walkability
boxCollider.walkable = true;

walkable: boolean

Indicates whether this collider surface is walkable. When true, characters or agents can navigate or stand on this collider. When false, it acts as an obstacle or non-navigable area.

Example:

boxCollider.walkable = false;